May 30, 2010, 09:00 AM // 09:00
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#1
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Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
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Revert Mesmer skills Back for PvP
Not a cry thread.
PvP has had many many "ROLL FACE ON KEYBOARD" builds come and go. The most recent mind surge mesmer has taken that to a new level.
I do realize that it was toned down already after the skill update. However, Mind Wrack is still too Op. If you face one mesmer in 4v4 you have to wep swap if you are a caster to avoid being totally spiked and E-Drained..if you face two of these mesmers, wep swap or not you will eventually be caught on a high set and rendered NEUTERED!!
I would rather face two SW sins than two of the current MIND WRACK mesmers. Atleast i could block the assassins as a monk and still be helpfull to my teams. Now im constantly wep swapping, and if i see two mesmers on a team i am facing i know im going to be caught with my pants around my ankles sooner or later.
Please revert mind wrack to what it was or do something to make it less of a face roll skill. Mesmers were supposed to be a support class in GW. At the moment however they are a energy denial/spike class. Cast mindwrack, esurge, and backfire on me more plox.....
Op face roll build still if i have ever seen one...if it isn't why do i see it so much and see it running the 4v4 arenas..? 2 mesmers..1 monk..1 war is the current meta sync in RA and if you are lucky and good, it is the team that you will "randomly" have carry you to 25 wins.....
I can't blame people for running this mesmer meta. It requires no skill and is spammable; even after the nerf.
PLEASE..if you will, tell me im right or just crazy.
SOLUTION: revert the update to just apply to pve or fix the pvp end of the stick...
mesmers were already effective in pvp, anet has taken a ok non-Op class and injected it with steroids. Result, a mindless animal running around using brute force over skill/talent.
Last edited by Terrible Surgeon; May 30, 2010 at 09:10 AM // 09:10..
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May 30, 2010, 10:01 AM // 10:01
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#2
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Frost Gate Guardian
Join Date: Mar 2008
Guild: The Apologetti
Profession: W/
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A guildy entered RA the other day as a mes. The other 3 on his team were mes. Guess what his opponents were? Yep, all mes. All had essentially the same build.
Unless he was just taking the piss and that didn't happen at all.
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May 30, 2010, 10:13 AM // 10:13
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#3
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Krytan Explorer
Join Date: May 2009
Location: Devon, England.
Guild: Desolation Lords [DL]
Profession: E/Mo
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/SIGNED /SIGNED /SIGNED!!
Even though, i, myself have used this build, i have to agree it is STILL way too OP.
Only revert those that are used in the mindsurge though, make them so that it requires skill to use properly instead of letting them run around like a headless chicken spamming skills.
Keep the functionalities for PvE though...
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May 30, 2010, 10:49 AM // 10:49
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#4
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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/sign mesmers had the part of overpowering.
There wasn't much wrong with mesmers to start with before the update. Just a lot of cry cus people didn't know how to play. Face it mesmer can do massive e-denial, Easy max health degen, Non-melee interupts, hexes. And now there making them do high dmg aswell and even KD, it is simply taking away the balance.
The only disadventage left for mesmers are low armors. But so do monks, necro's, rits, ele. This was a no brainer from the start. Anet didn't even needed a test team to find out that this was to much.
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May 30, 2010, 11:13 AM // 11:13
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#5
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Wilds Pathfinder
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Sure, if they made sure EVERY SINGLE SKILL was split. There had already been way too many scenarios where Anet would buff a skill for both PvP and PvE then after a while nerfed the skill to become even more useless in comparison to its pre-buff form, even though its not overpowering in PvE at all.
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May 30, 2010, 03:59 PM // 15:59
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#6
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Academy Page
Join Date: Aug 2008
Guild: Digital Knightz [DKz]
Profession: Me/
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>Chicken
Note that Mesmers already had a knockdown pre-patch. It was, of course, a single-target knockdown for a not-affected-by-its-attribute-amount-of-time, but it was still a knockdown.
Now, I still agree with the general point of this thread. Being a Mesmer myself, I resent giving anybody with an IQ of less than 70 an effective Mesmer build. However, my fear is that they will nerf some skills that were useless before so that they're even more useless...
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May 30, 2010, 04:27 PM // 16:27
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#7
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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i like skill updates because it changes the way we play a little bit. I like it even when I am not a fan of how the skills work, because I approach fights differently. Pretty soon a lot of people in-game will be running similar things and all the hoopla will die down again. It's the circle of life Simba. Embrace it.
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May 30, 2010, 04:29 PM // 16:29
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#8
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Wilds Pathfinder
Join Date: Aug 2009
Profession: Me/
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Actually mesmers were crap in RA pre-update. Unless you had some nice sync team and even then.
I remember mesmers in Prophecies, they were awesome in RA. You had to know how to play them though, not just 1-2-3.
Let's not pretend that mesmers were fine in RA pre-update because they were not. Even in FA you had much better choices, like insane monks (both for heals and for RoJ). Mesmers in RA pre-update had zero survival (you die if warrior just looks at you), and their offensive skills really were not that great. Don't give me that BS 'learn how to play', I played mesmer more than all other classes combined so I know what I'm talking about. If you didnt sync with a monk you were dead meat in RA as a mesmer especially.
All this doesn't mean that current RA mesmerway is good - it's not. It's lame-easy to use, effective on everything, and it needs to be nerfed. But by no means was mesmer strong in RA. ALL RA mesmer skills that were good pretty much got nerfed - from SoM onwards, while anti-hex skills received insane buffs from Prophecies to this day.
Oh, and if you're a monk, please, don't complain about mesmers in RA. You belong to a class that has always been #1 in RA, always, always, and easiest one to get glad points with. So spare me. If any class needs nerf, RA-wise, it's a monk.
Quote:
Originally Posted by Freedom III
Being a Mesmer myself, I resent giving anybody with an IQ of less than 70 an effective Mesmer build. However, my fear is that they will nerf some skills that were useless before so that they're even more useless...
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Exactly.
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May 30, 2010, 05:06 PM // 17:06
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#9
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Ascalonian Squire
Join Date: Jan 2007
Guild: Night Watchers Hun [NWH]
Profession: N/
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Let me get this straight: you rage because monks actually have to do sth against mesmers if they are in the opposing team? I know it was easier to handle mesmers before the update and impossible after it for while, but the fix that came after solved the problem. Don't whine that you have to weapon swap, you should have been doing that anyway pre-buff. And don't tell me that playing monk in RA is hard.
Btw, every class needs a faceroll RA build so that newbies can get to know the classes and not fail (against other newbies), so all in all.../notsigned
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May 31, 2010, 03:11 AM // 03:11
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#10
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Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
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Quote:
Originally Posted by Ul70r
Let me get this straight: you rage because monks actually have to do sth against mesmers if they are in the opposing team? I know it was easier to handle mesmers before the update and impossible after it for while, but the fix that came after solved the problem. Don't whine that you have to weapon swap, you should have been doing that anyway pre-buff. And don't tell me that playing monk in RA is hard.
Btw, every class needs a faceroll RA build so that newbies can get to know the classes and not fail (against other newbies), so all in all.../notsigned
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No, im saying mesmers have stepped outside the designed role of a support player which is what they are supposed to be. Also, mesmers were never useless in RA and other 4v4 arenas. A good mesmer pre-buff shut down monks , midline, and frontline very easily. Now mesmers can roll their face on the keyboard and be effective. The worst part is that it is armor ignoring and unblockable damage. And if these meta mesmers are not doing you much dmg its because you have no energy to have face rolled away from you.
To the dude calling monks dominant. They are not dominant, but because they can heal party members...THEY ARE CONSIDERED A CORE PART OF A BALANCED TEAM! BALANCED TEAMS USUALLY WIN!!!
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May 31, 2010, 03:49 AM // 03:49
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#11
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by The Josip
Actually mesmers were crap in RA pre-update. Unless you had some nice sync team and even then.
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Bullshit. Builds like Power Block, wastrel's collapse/blackout and VoR have always been strong in ra, sync team or not. Great: yes, user friendly: no.
Quote:
Originally Posted by The Josip
Let's not pretend that mesmers were fine in RA pre-update because they were not.
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They were.
Quote:
Originally Posted by The Josip
Even in FA you had much better choices, like insane monks (both for heals and for RoJ). Mesmers in RA pre-update had zero survival (you die if warrior just looks at you), and their offensive skills really were not that great.
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nothing really changed. i still gib mesmers quickly in ra, with or without a monk. they're squishy, if they don't bring something like shield bash, dark escape, b stance, etc, any halfway decent hammer war/sin can pop them.
Quote:
Originally Posted by The Josip
Don't give me that BS 'learn how to play', I played mesmer more than all other classes combined so I know what I'm talking about.
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If you were halfway as good at playing mes as you say, you would understand how strong they have always been. Also, learn to play.
Quote:
Originally Posted by The Josip
If you didnt sync with a monk you were dead meat in RA as a mesmer especially.
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not necessarily, getting a high damage team that knows what they're doing will take you further than a mediocre healer will, i've gone as far as 14 wins without a monk, so in ra having a healer isn't key, it's knowing what to shut down, where to put damage, and positioning that are key, not having a monk.
Also, don't completely revert the mes skills, IMO, tone down PI to standard KD, LOL keystone, and tone down wastrel's worry's damage, and tone panic down to adjacent range.
Last edited by Del; May 31, 2010 at 03:53 AM // 03:53..
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May 31, 2010, 09:17 AM // 09:17
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#12
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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a. Balancing classes around RA representation is dumb.
b. Mesmers were toned down enough with the emergency update. Mind Wrack saw very little play in the monthly, but the buffed esurge made "normal" dom mesmers fairly common. They're in a good place in GvG as of now.
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May 31, 2010, 10:01 AM // 10:01
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#13
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Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
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Quote:
Originally Posted by lemming
a. Balancing classes around RA representation is dumb.
b. Mesmers were toned down enough with the emergency update. Mind Wrack saw very little play in the monthly, but the buffed esurge made "normal" dom mesmers fairly common. They're in a good place in GvG as of now.
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So what format should they be balanced around? GvG is a small representation of people who play. But you knew that right? I suppose you would balance GW around GvG..Why not HA?
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May 31, 2010, 11:03 AM // 11:03
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#14
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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Quote:
Originally Posted by Terrible Surgeon
If you face one mesmer in 4v4 you have to wep swap if you are a caster to avoid being totally spiked and E-Drained..
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This is a good thing.
Before all you had to do vs mesmer was watch diversion/shame, if they were even any good at using them. As well as cancel occasionally once if became apparent they were watching you.
Asides from that, mind wrack really isn't as good as you're making out since the tone down.
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May 31, 2010, 11:54 AM // 11:54
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#15
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Mind Wrack's current function is mindless. No matter how powerful it is (even if it sucks balls) that is unacceptable. For that reason alone, it needs a rework.
/signed for the other skills as well, Mesmers didn't need to get powercreeped.
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May 31, 2010, 11:32 PM // 23:32
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#16
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by lemming
They're in a good place in GvG as of now.
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So another class catching up to the power creep is a good thing?
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Jun 01, 2010, 12:32 AM // 00:32
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#17
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Reverend Dr
So another class catching up to the power creep is a good thing?
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In terms of the big picture, it's a shitty way of balancing. In terms of making a "fun" template playable, they succeeded.
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Jun 01, 2010, 08:43 AM // 08:43
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#18
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Krytan Explorer
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/signed shitty update
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Jun 01, 2010, 05:11 PM // 17:11
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#19
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Me Want Snuu[Snuu]
Profession: D/W
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I say revert the update period since the changes were piss-poorly thought out
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